Episode 1 WIDE Update


Big update to look and feel of entire episode 1!

  • Campaign mode: tweak pacing and level design, shotgun may now be obtained on level 3
  • Arcade mode: shotgun may now be given by rng god earlier than level 4
  • Special Rooms
    • Special Room's voxel map may now spawn rotated making level  more random
    • Add new special rooms
    • Remaster old rooms
  • Remaster room links:
    • Room links / connections / doorways (however you want to call it) now have procedural size and offset, making levels more open
    • Links in outdoor maps now don't have silly link ceiling
    • Add more variations of locked doors (size)
  • Outdoor map rooms now have correct wall size in relation to neighbors
  • Add, procedural 'doors' to doorways to hide ugly room loading (and somehow help indicate maze direction?)
  • Tweak AI processing

  • Minor bugfixes / tweaks
    • Fix dialog to pickup powerup not appearing when player opens treasure chest by hand
    • Enemies spawned dynamically (during boss) autonomically free their slots, allowing boss to spawn more enemies again
    • Enemies: fix walking animation not triggering when loosing line-of-sight to player
    • Rename option "Legacy Campaign Generation" -> "Do not randomize campaign seed" to avoid confusion
    • Update some wording in manual
  • Difficulty tweaks:
    •  "Arena" rooms have 1.5x base difficulty because they're more open by nature
    • Enemy projectiles have more lifetime before de-spawning
    • "Chaser" moves a little faster
    • "Big B." will not attempt to shoot hurting and spawner projectile at same time (so less friendly fire)

Files

Guide Handbook (manual) 3.1 MB
Version 16 Apr 10, 2022
Download for Windows 64bit 321 MB
Version 18 Apr 10, 2022
Download for Linux 64bit 322 MB
Version 13 Apr 10, 2022

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